00:00
00:00
Crazymonkey154

197 Movie Reviews

66 w/ Responses

You must belong to creepy face or die! Good work, but why didn't we see what creepy face guy does after leaving the room?

Kelzad responds:

Because I didn't have an idea on what to do after that. I also worked hard as fuck on the last scene to get it out on time.

You've both done quite well, gentlemen. The animation is quite fluid and interesting. My only comments are that it seems a bit short, and the protagonist should've moved back more when firing a shotgun, maybe by taking a step or two backwards. It's also really good to see an animation from zmatrix after five years of not submitting anything. Hope to see a continuation of this someday.

Very well done! Everyone had nice fluid animation, and I love the idea of themed collabs. My favorite parts were Gabe's and the one where Deimos briefly caresses a female zombie :P. Thriller dance FTW!!

The title is misleading; there isn't exactly a "hunt" for ice cream if a character is simply exiting a car to go to an ice cream stand. Decent movements, but no coherence. For example, why don't we at least find out what flavor was ordered? Why did the character temporarily disappear after falling on the ground?? I can't vote higher than a 1 on this given the flaws it has.

HoobaAnimations responds:

I'm terribly sorry that this one had as many flaws that it actually had... But as said I only had a decent amount of skill and time to put into this animation.
I will certainly use these advice, (even if it were negative critique). To make something better for you viewers.

Great work everyone! Very nicely animated. I especially liked Cethic's part, it was rather amusing. Keep it up.

Very well done! The ending had a nice twist as well :D!!

Sorry, but this wasn't too good. The feet were often placed too far apart from one another for the body to accommodate both. While walking, a character's head and body should more visibly go up and down. Characters should take a step or two backwards while firing magnums, and assault rifles need to go a bit up as well as back when being fired. The ending really makes no sense; Deimos is stabbed and then his head explosion kills the guy with a knife!? I could understand him coming back as a zombie, but the exploding head was too random.

The ending was quite funny and unexpected. Just wish this was longer. Nice work!

This is too short, and doesn't use transitions very well. I see you've tried to make a menu where one can select between different clips. However, it would help to label them as opposed to simply clicking characters. Also, when a character shoots a shotgun, he should take a step or two backwards. Additionally, guns should move up a bit as well as backwards when fired. When a character falls down, there should be a bit of a bounce after hitting the ground as opposed to simply falling flat.

Decent flash. However, what irks me is some of the logic with the wizard-like character. First of all, the he doesn't need to use his powers to grab weapons on nearby shelves that are easily within reach. Secondly, why doesn't he at least move his hand away after setting a bomb on the door? I wouldn't want my hand blown off like that! Third, there's no need for him to do a backwards flip to get behind and shoot an enemy when he could simply point his gun backwards. Finally, why does he just abruptly scream "Bitch!" after another character calls the hotdog his breakfast and punch the guy as if he betrayed him?? At least show some transition or reason for turning against others before something like that. I also wish we could at least see who held the binoculars towards the end. On the plus side, movements weren't too bad, and I liked some of the facial expressions characters used.

A user on Newgrounds

Age 30, Male

Animator/voice actor

USA

Joined on 1/19/07

Level:
49
Exp Points:
26,300 / 26,650
Exp Rank:
497
Vote Power:
9.00 votes
Rank:
Safety Patrol
Global Rank:
25,856
Blams:
147
Saves:
234
B/P Bonus:
6%
Whistle:
Normal
Trophies:
3
Medals:
182
Supporter:
1y