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Crazymonkey154

66 Movie Reviews w/ Response

All 197 Reviews

You've got some impressive visuals, and the movements were nicely done for someone just standing still with a breeze. However, it feels like a missed opportunity to not see him in action. I would've loved to see much more than just him staying in the same spot. It seems like this was originally made as the type of animated artwork one would see in a GIF file. If you wanted to submit a freeze frame of it to the art portal, then I think you would've gotten better results, but either way I commend the efforts vested into your final product.

CinnamonPatty responds:

Result would be different, If I planned it as a picture
I planned it to be animated from the beginning, including for practice
After all, it's second anim that I made in this year
But thanks for the comm
(=ↀωↀ=)

A very amusing parody of the main madness series! Filled with lots of humor. Part of me wishes it could've extended to MC9 onwards, and I feel the MC2 loops were a bit much, but I still got a nice laugh overall. Based on the last sequence with Sun and that monologue from the Auditor substitute on fame/starting over with other actors, is this supposed to serve as a prequel to what Krinkels made? Either way, I kind of feel sorry for Alf when frequently getting confused with Cat.

Djjaner responds:

Yes, you guessed it right and thanks for great review! Happy madness day.

Your creation kicks major ass! In addition to recreating some scenes of MC5 shot-for-shot, I like how you built on it with Sanford, Deimos, and 2BDamned helping Hank out more. The lattermost was quite a surprise, and same with how our protagonist managed to narrowly evade Tricky. He sure got lucky there. The Auditor was wrong about everyone being dead. Will you perhaps elaborate on that with a future animation?

jeremotas responds:

Maybe ill do MC6R, but it would be something different from the OG MC6, cause events changed

Our bandicoot was given one simple task, and does seemingly everything except that :P. Cortex has much more patience here than what was shown in the actual game (where I sometimes would deliberately leave a level without getting the first crystal just to see how he'd react). It was particularly funny when Crash somehow managed to get all 42 gems from one level alone and not a single crystal (I've tested it and seven is the maximum you could get without collecting any crystals). This fun surprise was something Brio obviously welcomes as it enables him to carry out the laser beam plans sooner! Somebody should've listened to N. Gin when it comes to problems of the retrieval plan. Oh well. Keep up the good work!

HOwLiNG-MAdFoxHatter responds:

I am glad you enjoyed the short : D

My original justification for Cortex being a little calmer with Crash was the whole "trying to pretend to not be evil" bit... Though the character I for sure got a little off was N.Gin since I don't think in the first 3 games he was this sassy xD

This was damn well worth the wait! Karlie was a badass throughout the whole thing, and same with Connor even after he got infected (who I suppose died from gunshot wounds before zombification could take place and consuming some potion earlier helped delay it). Props to her for escaping the mess in good condition. There was plenty of action and never a dull moment. As for Steven (who fired our helpful doctor), I guess one could say that character got his comeuppance by being zombified and later killed. That giant zombie thing was quite a surprise, and the way it murdered one of those bikers was brutal! Hands down your best work to date. You deserve a prize for it!

Dleta67 responds:

Heh, we call the big zombie the Sample. And this isn't his first appearance, believe it or not-- you may remember a mysterious silhouette at the end of Day of the Madness. That was meant to be the original Sample, before we meet 002 (the one that pulverizes the biker) and 003 (the one that gets slammed into the smokestack). He was supposed to show up in Dusk, but the idea fell through until we decided to make Overtime.

It was about time we finally resolved that plot thread. Continuity, gotta love it.

This isn't bad at all. Aside from the lack of sound effects and the obviously incomplete walk sequence at the end, my main issue was the grammatical errors from that dialogue between three characters. I have a feeling you copied and pasted some English translation of whatever was originally typed. Those sometimes can be faulty and it reads like broken English. If this isn't your first language, then that's understandable, though I'd try to learn more about its grammar for future projects. While music can be a nice addition, I wouldn't call that a requirement. Sometimes people just opt for silent animations. In all fairness, we can't always add audio when projects are left unfinished. On the plus side, the plot had potential, and you had some decent movements. I would've liked to see what follows. Oh well.

UncleAllen responds:

I didn't use translator nor anything. And this school raid project file was corrupted and gone forever. But okay.

More work from you is quite welcome! You definitely captured the spirit of Tricky Madness 2 with this one. Getting drilled in the eyes is a unique way to kick things off after one character takes a big fall. Ripping someone else's jaw off in retaliation was brutal. I also liked that twist where it all turned out to be a dream. My only qualm is that it doesn't seem very clear how this plays into your Capitation tribute series aside from sharing the protagonist in common. Is this dream sequence supposed to take place before the main entries? Perhaps a future installment will give more insight into that matter. Either way, nice to see you're still around on Newgrounds and making Madness animations.

smotez responds:

Fuck yes man, you completely understood everything I was trying to get across! Yeah it's not really fitting into the Capitation series in any meaningful way, it is a prequel to Capitation 1 probably 6 hours before it all kicks off. Appreciate the love CM!

Hooray for Johnny's return! This makes me pumped for his future. Now even more eager for the third game (whenever that gets released). Including bits from the previous two was also a nice throwback and helped showcase who the guy is. He hasn't lost his touch at all, and neither have you!

vastcool responds:

Thank you dude! You are awesome!

This highly intrigues me, especially with it's connection to that demon from Kelzad's REALM series. My only complaint is that you only gave us a teaser that ended somewhat abruptly. I understand there were complications that got in the way and the full animation isn't ready, but I still would've liked to see more. Oh well. We can't always get what we want.

Jsoull responds:

When the full project is released, Krinkles will resign from sheer terror.

This was pretty good! Nice re-imagining of Madness Mini 1. It brings back lots of fun memories I have of watching Shrinkz's animations. In fact, his Madness Mini 5 inspired my own Madness Hunt trilogy! Two qualms; first and foremost, some of the movements should've been a bit faster. I'm not saying make them choppy, just speed them up somewhat. Secondly (a more minor thing), why would Al waste a bullet just to get the Deputy's attention? He could've just asked whether he was the Sheriff and then where to find him. If you also plan to reanimate the next four installments Shrinkz created for this series and perhaps give us a Madness Mini 6, then I'm eager to see how those come out.

Madnesscrazy123 responds:

For the bullet thing, The deputy was deep in paperwork, therefore the only way Al was going to extract information from the deputy would be to get his attention by shoot the ceiling. (because everyone always looks when a gun is fired, regardless of what you're doing. I found the way the deputy was both doing nothing, and simply turning around while at the desk was a bit silly.

On top of that, with the firepower he had in possession during that moment, he had plenty of ammo anyway

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